Super Robot Wars A Portable
Super Robot Wars A Portable is a Tactical Role-playing and Single-player video game developed by Banpresto for PlayStation Portable and Game Boy Advance. The storyline of the game follows an organization known as the Shadow-Mirror, which exists in the strange parallel land where events appeared variously as compared to another game world, thus making the parts of the worlds varied, though a bit smaller at times. In the game, the player is given options as one of two possible volunteers of the dimensional jump to the world from the universe to complete the requirements of the quests. There are two playable characters such as Axel Almer and Lamia Loveless. Each character has its unique skills, playstyle, and abilities. In the start of the game, the player needs to define his character and jump into the game to advance through the story. While playing the game, the player will face off challenging quests to advance and then move to the next one.
#1 Wargroove
Wargroove is a Single-player and Multiplayer Turn-based Tactics video game developed and published by Chucklefish for Multiple Platforms. The game lets the player experience the Nintendo Wars-style tactical gameplay, in which he needs to explore maps and battle enemies. In the game, the player needs to select to take control of one of fifteen powerful commanders, each has its unique campaign, personality, and motivations. The Online Multiplayer supports Co-op and PvP game type. The campaign editing tools will let the player build his maps, and there’s an overworld editor that can be used for linking various missions together. The game takes place on the island continent of Aurania. According to the plot, the island was ruled by two massive nations such as Silmor and Cacophony. While playing the game, the player needs to command his team, explore the land from an isometric viewpoint and then lead his one of many characters to attack opposing team in an attempt to eliminate their members to advance through the game. The battle will be fought in a turn-based system.