SteamWorld Dig 2
SteamWorld Dig 2 is an Action-Adventure, Side-scroll, and Platform video game developed and published by Image & Form. The game has a Single-player mode and serves as the 4th title in the series of SteamWorld, and it is the direct sequel to SteamWorld Dig, released in 2013. Like it previous titles, the game focuses on mining element and puts the player in the role of the protagonist named as Dorothy, a steam-driven robot, appeared in the world as an ally. The player uses the pickaxe to create a path through an underground environment by mining cubes of land away. During the mining, the player needs to battle against enemy creatures that come on his way to earn points. As compared to previous games, SteamWorld Dig 2 introduces deep platform elements and a Metroidvania-style world. It has a series of levels, and each level has puzzles to complete. The player explores the world from a side-scroll perspective, and he can run and jump his way through levels to progress through the game. With enhanced mechanics, addictive gameplay, and smooth controls, SteamWorld Dig 2 is the best game to play.
#1 Dig Dug II
Dig Dug II is an Action, Single-player and Two-player video game by Namco and Bandai. Unlike the original game, it takes place on the island where the ultimate goal of the player is to kill all the enemies on the ground. There are several levels and the player can explore the world from a top-down perspective. Two different types of enemies are available such as Pookas and Fygars. The main character in the game is equipped with two primary weapons, which can be used to inflate foes until they bust. The game rewards the player with points for each killed enemy and he can gain extra points by eating vegetable which appears once three pieces of the land cut off an island. The red round monsters have the power to slay the player by touching him, but the dragons have the power to kill the player either by breathing fire to burn him or touching him. There are different levels and the player must attempt to reach the end of each level to advance. The game increases the level difficulty as the player proceeds through it.