Simon the Sorcerer II: The Lion, the Wizard and the Wardrobe
Simon the Sorcerer II: The Lion, the Wizard, and the Wardrobe is an Adventure, Puzzle, and Single-player video game developed by GameTek, Inc. It is a point-and-click game where the player controls the character from a third-person or first-person perspective. After the first successful installment, it is the second entry in the Simon the Sorcerer series.
During the gameplay, the player serves as a protagonist who wants to become a Sorcerer. This time, the player was thrown into another dimension by his wardrobe where the main mission is to get back home. The player has to rescue the world from the evil Sordid with the magical abilities of his sorcerer’s hat.
The player must search fuel as mucusade to power-up the wardrobe and escape from the land safely. Jump into the adventure, solve puzzles, face difficulties, and get back home. Core features of the game are Point-and-Click, Mucusade, and Challenging Puzzles.
#1 Trauma
Trauma is an Adventure, Puzzle, Atmospheric, Casual, and Single-player video game offered by Krystian Majewski. During the gameplay, the player takes on the role of a female protagonist, where his main objective is to languish between different dreamscapes to explore the realities. The protagonist, after a car crash, finds her in a hospital with an unconscious condition. While inspecting the world, the player views the dreamscape reality from a first-person view.
The game offers four different dreamscapes where each dreamscape has a unique story. The player can select the desired dreamscape, and the player enters the main interface by receiving a single image with changed features. The player can view the dim images or adjacent areas of the same location from a unique angle. If the player clicks the image, he will wander through the dreamscape and moves onto the next image.
The essential objective of the dreamscape is to advise the player about the beginning of the dreamscape, such as lifting a circle of a teddy bear or getting up to speed to a ghost-like figure. Each dreamscape comes up with nine photos, and the player also learns a new gesture that leads to a specific object, such as a gesture in which waterfalls off in a drain, and when the player views the drain, he gets an extra path to generate the outcome of the story.
The player needs to complete every challenge of the dreamscape and come to the conclusion of the gameplay. After completing the dreamscape, the player receives a photo tracker that will trace the player’s gesture and informs the progress of the player throughout the game. The core features of the game are Four Dreamscapes, Multiple Photos, First-person Perspective, Image Tracker, Realities, and Female Protagonist.