Sengoku Basara Chronicle Heroes
Sengoku Basara Chronicle Heroes is an Action-Adventure, Fighting, and Single-player video game developed by CAPCOM. Throughout the game, the player has to fight against the ruthless opponents by serving as a fighter. It is a team-based game where a team consists of two heroes and face off in battle against another group of heroes.
The game features four players fight where all the characters have a vital role. The game comes up with Samurai Heroes such as Ishida Mitsunari and Tokugawa Ieyasu, Masamune and Sanada Yukimura as playable fighters. In the career mode, the player has to complete the mission by playing with one of the two characters as Tokugawa Ieyasu and Ishida Mitsunari.
Many different modes are there with unique gameplay and limitations. Free battle mode lets the player play through any game stage as any of the available characters. Versus Mode pits two or more fighters against each other, either against the computer or friends. The game has multiple features such as Many Characters, Different Modes, Missions, and Fighting Gameplay.
#1 Street Fighter 2010: The Final Fight
Street Fighter 2010: The Final Fight is an Adventure, Fighting, Single-player, and Multiplayer video game developed by Capcom. Throughout the game, the player takes on the role of a protagonist named Ken, where the objective is to destroy the enemy targets shown before the stage begins. The game has multiple stages where the initial stages are easy, but the advanced ones are hard to master.
The player has to obtain the energy required to lock-free a dimensional portal and make progress. Some levels require the player to accumulate more energy to open the portal. After the portal is open, the player with a limited amount of time must enter it. If the player fails to do so, it will cause the player to lose a life, and he must restart.
The player has to use one button for attack and jump. The character can also climb walls and poles or hang onto certain kinds of ledges. The player performs backward flip jumps by doing a normal jump and pressing the pad in the opposite direction of the character.