Paper Dungeons
Paper Dungeons is an Adventure, Role-playing, Rogue-like and 2D Single-player video game developed by Stephane Valverde and published by Agent Maga for Multiple Platforms. The game chooses the fantasy world for its setting and introduces board gameplay boosted by online content. With the capability to build and share online his own levels, the player is up for infinite replay value. Similar to the tabletop board game, the game is visualized with dice and tokens. During the gameplay, the objective of the player is to smash walls, and auto-heal as the player reveal new dungeon, which widens the player choice of moves. There are four Single-player modes, and each offers different gameplay. Puzzle, Rogue, Campaign, and Board Game are four playable modes found in the Single-player campaign. A map editor is featured to allow the players to create their own dungeons and publish them online. To tell the story of player and post it online, the game features a campaign editor. Paper Dungeons includes prominent features such as Hardcore Difficulty, Online Levels, a Campaign Editor, a Map Editor, 2 Official Campaigns, and more.
#1 Immortal: Unchained
Immortal: Unchained is an Action-Adventure, RPG, Exploration, and Single-player video game offered by Toadman Interactive for multiple platforms. Throughout the gameplay, the player serves as a shooter who equips more than one weapon to shoot the rivals. While confronting the strange creatures, the player views the surroundings from a third-person perspective.
The player must discover the insider facts of these universes, experience the remarkable deadly firearm battle, and beat incredible monsters. The player, being an extreme shooter, gets trapped for centuries by the individuals who dread his potential. The game will require various finished levels to open the player’s potential in this unforgiving universe full of dangerous adversaries.
On the mission, the player must not be merciful and trustable for those who attempt to utilize him to advance their plan. All the foes have a basic hit area normally over the head or on their backs, which the player must focus on for expanded damage.