Outer Wilds
Outer Wilds is an Action-Adventure, Open-world, Space, Sci-fi, and Single-player video game where the player can play from a first-person perspective, offered by Mobius Digital for multiple platforms. During the gameplay, the player takes on the role of an astronaut, and his main purpose is to explore the mysteries of the solar system.
The player sets a camp on the planet of the solar system, and the game runs only for twenty-two minutes, where the sun goes supernova after the limited time, and the solar system splits into pieces. After the end of the game, the player starts the journey from the same point where he left with the altered environment of the galaxy, for example, the two planets circling so near to each other that sand from one planet channels over to the cover of the other planet, but later in the 22 minutes time frame changes that make the surface of one unavailable for the second.
Within 22 minutes of gameplay, the player needs to find out how astronauts come on the immerse universe, why the sun will going to distort, the mysteries of the alien race that wants to rule the world and several secrets that will help the player to proceed further. The player contains oxygen meter and health, and the player will die if both of these runs out. The game has core features, such as Different Mysteries, First-person Perspective, Health and Oxygen Meters, Twenty-two Minutes Gameplay, Space Exploration, and Real-time Strategy.
#1 Trauma
Trauma is an Adventure, Puzzle, Atmospheric, Casual, and Single-player video game offered by Krystian Majewski. During the gameplay, the player takes on the role of a female protagonist, where his main objective is to languish between different dreamscapes to explore the realities. The protagonist, after a car crash, finds her in a hospital with an unconscious condition. While inspecting the world, the player views the dreamscape reality from a first-person view.
The game offers four different dreamscapes where each dreamscape has a unique story. The player can select the desired dreamscape, and the player enters the main interface by receiving a single image with changed features. The player can view the dim images or adjacent areas of the same location from a unique angle. If the player clicks the image, he will wander through the dreamscape and moves onto the next image.
The essential objective of the dreamscape is to advise the player about the beginning of the dreamscape, such as lifting a circle of a teddy bear or getting up to speed to a ghost-like figure. Each dreamscape comes up with nine photos, and the player also learns a new gesture that leads to a specific object, such as a gesture in which waterfalls off in a drain, and when the player views the drain, he gets an extra path to generate the outcome of the story.
The player needs to complete every challenge of the dreamscape and come to the conclusion of the gameplay. After completing the dreamscape, the player receives a photo tracker that will trace the player’s gesture and informs the progress of the player throughout the game. The core features of the game are Four Dreamscapes, Multiple Photos, First-person Perspective, Image Tracker, Realities, and Female Protagonist.