Myst V: End of Ages
Myst V: End of Ages is an Adventure, Exploration, Casual, Puzzle, Classic, First-person, and Single-player video game offered by Cyan Worlds. The game serves as the fifth main entry in the Myst series by offering the same gameplay and introducing some new features. During the gameplay, the player takes on the role of an explorer who explores several worlds called Ages.
The player needs to understand various puzzles and follow the story by taking clues from the books. The game offers three main modes to explore, such as classic mode, classic plus mode, and free look or advanced mode. In classic mode, the player can view the nodes of location from a fixed angle like in Myst and Riven, while classic plus mode allows the player to move the angle up to 360 degrees in any direction for viewing the environment as in Myst III and Myst IV.
The free mode allows the player to determine the Ages freely as in Uru: Ages Beyond Myst. The game allows the player to use a slate in all the Ages, and the player can create different shapes and symbols using these slates to communicate with an unknown race called Bahro. The natural changes will occur from the slate symbols, such as rain, wind blowing, etc., and helps the player to solve puzzles. The Bahro will understand everything through slate and respond in the same fashion.
The player can use a camera and take snaps to review the clues and necessary items and can get these images at any stage of the gameplay. The player can review all gathered information t any time he needs. The core features of the game are Three Modes, Different Ages, Camera, Bahro Interaction, Slate Feature, Several Puzzles, and First-person Perspective.
#1 Trauma
Trauma is an Adventure, Puzzle, Atmospheric, Casual, and Single-player video game offered by Krystian Majewski. During the gameplay, the player takes on the role of a female protagonist, where his main objective is to languish between different dreamscapes to explore the realities. The protagonist, after a car crash, finds her in a hospital with an unconscious condition. While inspecting the world, the player views the dreamscape reality from a first-person view.
The game offers four different dreamscapes where each dreamscape has a unique story. The player can select the desired dreamscape, and the player enters the main interface by receiving a single image with changed features. The player can view the dim images or adjacent areas of the same location from a unique angle. If the player clicks the image, he will wander through the dreamscape and moves onto the next image.
The essential objective of the dreamscape is to advise the player about the beginning of the dreamscape, such as lifting a circle of a teddy bear or getting up to speed to a ghost-like figure. Each dreamscape comes up with nine photos, and the player also learns a new gesture that leads to a specific object, such as a gesture in which waterfalls off in a drain, and when the player views the drain, he gets an extra path to generate the outcome of the story.
The player needs to complete every challenge of the dreamscape and come to the conclusion of the gameplay. After completing the dreamscape, the player receives a photo tracker that will trace the player’s gesture and informs the progress of the player throughout the game. The core features of the game are Four Dreamscapes, Multiple Photos, First-person Perspective, Image Tracker, Realities, and Female Protagonist.