Marvel vs. Capcom 2
Marvel vs. Capcom 2 is a Fighting, Adventure, Single-player, and Multiplayer video game developed by Capcom. It is the sequel to the Marvel vs. Capcom and features the same items and gameplay to follow. Identical to other series games, the player selects a team of three characters and competes in one-on-one battles against other strong teams.
In the solo mode, the game has random opponents to face, but the multiplayer mode lets the player encounter all the best fighters worldwide. In the PVP mode, the player can challenge the top best players and hone his fighting skills. When the player receives damage, a colored meter at the bottom of the screen called Hyper Combo Gauge will gradually decrease.
When the meter is full, the player can perform several special techniques and powerful attacks that deal heavy damage. Delayed hyper combos allow the player to execute multiple combos consecutively. The game has a new combo, such as a variable combination combo that summon the entire team’s hyper combos simultaneously and attack the rival to decrease his health at once.
#1 Street Fighter 2010: The Final Fight
Street Fighter 2010: The Final Fight is an Adventure, Fighting, Single-player, and Multiplayer video game developed by Capcom. Throughout the game, the player takes on the role of a protagonist named Ken, where the objective is to destroy the enemy targets shown before the stage begins. The game has multiple stages where the initial stages are easy, but the advanced ones are hard to master.
The player has to obtain the energy required to lock-free a dimensional portal and make progress. Some levels require the player to accumulate more energy to open the portal. After the portal is open, the player with a limited amount of time must enter it. If the player fails to do so, it will cause the player to lose a life, and he must restart.
The player has to use one button for attack and jump. The character can also climb walls and poles or hang onto certain kinds of ledges. The player performs backward flip jumps by doing a normal jump and pressing the pad in the opposite direction of the character.