Hunter X Hunter: Greed Island
Hunter X Hunter: Greed Island is an Adventure, RPG, Single-player, and Multiplayer video game developed by Bandai Namco. Throughout the game, the player takes on the role of an unnamed protagonist who has to fight against enemies for Greed Island. The gamer has many playable characters such as Gon, Killua, Kurapika, and others with separate attacking powers.
The player views the environment from an isometric angle that lets the player view every danger. At the top of the screen, the player finds a time clock that is counting the time taken to complete the scenario. Unlike other fighting games, the player has limited health, and as it gets over, the character dies, and the game ends.
Every battle lets the player earn experience points, and higher XPs allows stronger attacks. At the end of every battle, the player receives coins that he can use to unlock or upgrade the characters. Hunter X Hunter: Greed Island has core features such as Multiple Characters, Different Abilities, Isometric Angle, Experience Points, Upgrades, and Fighting Scenarios.
#1 Street Fighter 2010: The Final Fight
Street Fighter 2010: The Final Fight is an Adventure, Fighting, Single-player, and Multiplayer video game developed by Capcom. Throughout the game, the player takes on the role of a protagonist named Ken, where the objective is to destroy the enemy targets shown before the stage begins. The game has multiple stages where the initial stages are easy, but the advanced ones are hard to master.
The player has to obtain the energy required to lock-free a dimensional portal and make progress. Some levels require the player to accumulate more energy to open the portal. After the portal is open, the player with a limited amount of time must enter it. If the player fails to do so, it will cause the player to lose a life, and he must restart.
The player has to use one button for attack and jump. The character can also climb walls and poles or hang onto certain kinds of ledges. The player performs backward flip jumps by doing a normal jump and pressing the pad in the opposite direction of the character.