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How Fish Is Made

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Games Like How Fish Is Made

#1 Don’t Kill the Cow

Free
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Don’t Kill the Cow is a 2D, Comedy, Classic, Dark Humor, Emotional, Experimental, Free to Play, Minimalist, Nature, Survival, Side Scroller, Simulation, and Single-player video game. It was developed and published by James Earl Cow III. In this gameplay, the player character has to prevent the cows from killing, and this game is time-dependent. The player must complete the challenging tasks within 5 minutes to serve the cows and prevent them from killing.

This windowed game includes three endings in real-time. The first one is through arrows, the second one is WASD, and the last point is through the mouse. The core features of Don’t Kill the Cow are 3 Different Endings, Simple Play Control, Time-Dependent, Episodic Game, and Windowed Game.

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#2 Isolomus

Paid
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Isolomus is a 2D, Adventure, Atmospheric, Casual, Dark Humor, Point and Click, Psychological, Survival Horror, Story Rich, and Single-player video game. It was developed and published by This game was developed and published by Michael Rfdshir. In this thought-provoking interactive cartoonist gameplay, the player character can do anything in a limited time to unlock the more challenging stages. Each stage is embedded with new tasks and features.

This horror adventure gameplay allows the player to make their own way through the madness. All the graphics and animations in this contest are handmade. The cartoonist violence game is played in the expected time of 10 to 15 minutes for completing the assigned tasks. The core features embedded in this gameplay include Distant Mumbling, Sounds of Struggle, Two-Endings, Handmade Animations, and Cartoon Violence.

#3 The one who pulls out the sword will be crowned king

Free
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The one who pulls out the sword will be crowned king is a 3D, Adventure, Atmospheric, Cinematic, Casual, Dark Comedy, Experimental, Exploration, Emotional, Instrumental Music, Fantasy, Simulation, and Single-player video game. It was developed and published by Majorariatto. In this gameplay, the player character has to pull the sword from the stone to become the crowned Prince. In this short experimental game like Arthurian legend, the player has to move the sword with the help of a mouse and pull the stuck sword from the stone.

If the player has pulled the sword from the stone, it will be proven the legend of this contest. Many other contestants are waiting to pull the sword out of the stone. If they miss the chance, the sword becomes longer and harder to pull out. You will achieve the rewards and become the crowned Prince in a limited time. The core features of this gameplay are Pulling Sword, Crowned King, Manage to Pull, and Corresponding Achievements.

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#4 An Occurrence at Owl Creek Bridge

Free
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An Occurrence at Owl Creek Bridge is a 2D, Atmospheric, Cult Classic, Dark, Education, Emotional, Experimental, Free to Play, Minimalist, Survival, and Single-player game. It was developed and published by James Earl Cox III. In this short gameplay, the player character has to play the game like a soldier and pull through the creek bridge in real-time for jumping into the river for entering in more challenging tasks.

This game story is driven by the Civil War, and the player has to complete the contest within 5 to 10 minutes with side-scrolling for making the dream daring escape. This short wordless adaption of civil war is only played through the arrows, and the game includes only one ending point in real-time. The player, after crossing the river, enters into a fantasy world and meet with new peoples and new places. The core features embedded in this gameplay are Adaption Civil War, Arrows Keys to Play, and Time limitations.

#5 Temporality

Free
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Temporality is a 2D, Atmospheric, Classic, Dark, Emotional, Exploration, Side Scroller, Survival, World War I, and Single-player video game. It was developed and published by James Earl Cox III. In this short reflective game about time and memory, the player character act as a soldier to prevent his country and fight against the opponent team. This simple game is played only on Windows version, and the player can play it by using two alphabets, A and D.

With alphabet A the player character moves in the forward direction while with D in a reverse direction. This gameplay includes a Transitivity song by Julie Buchanan to engage the interest of the player and to complete the game in real-time. The core features of Temporality include Transitivity Song, Forward and Revere Movements, Great War, and Short Reflective Music Videogame.

#6 Bundle Kitt

Free
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Bundle Kitt is a 2D, Atmospheric, Caty, Cartoony, Cult Classic, Dark, Emotional, Experimental, Short Story, Indie, and Single-player video game. It was developed and published by James Earl Cox III. In this lovely little adventures gameplay, the player character has to prevent the cats from cold weather. A cute, polite little silly cats are out in search of food, and the player character has to prevent them from the cold by covering these little cats in a blanket.

In this series of micro scenes, the player can take control of this video game through WASD, Arrow keys, and Space bar to play the game for preventing little cats from cold weather. The core features embedded in this gameplay include Prevent Little Cats, Time-Dependent, Cover Cats in Blanket, and Simple Graphical Interface.

#7 MOLOCH (Zero)

Free
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MOLOCH (Zero) is a 2D, Atmospheric, Cult Classic, Dark Humor, Futuristic, Puzzle, Survival Horror, and Single-player video game. It was developed and published by Seemingly Pointless. In this gameplay, the player character has to work under the Moloch Corporation. The company only selects potential candidates for interviews and short-list the candidates who have the ability to work hard in a limited time. This gameplay is described as a satirical reflection of reality for hiring the potential candidates to assign the hard tasks.

The main motive of this contest is to work Harder, work fast and work well to complete the assigned tasks. In this interview simulation software, the player can experience the vetting process. After completing the tasks in real-time, the player character can win the classic game with Lucky Cup. The core features of the gameplay include Select Potential Candidates for Screening Test, Download Moloch OS, Implement the Moloch OS, Proceed with Moloch OS, and enjoy Classic game.

#8 TOMORROW DON’T COME

Paid
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TOMORROW DON’T COME is a 2D, Adventure, Atmospheric, Cult Classic, Dark Humor, Futuristic, Psychological, Puzzle, Survival Horror, Simulation, and Single-player video game. It was developed and published by Peace & Love Games. In this gameplay, the player has to help himself to pull out from the depression phase. This game is mostly played by people who are suffering from a dark period in their life.

In this contest, the player has to explore everything in 30 minutes to 1 hour to understand the meaning of life. The player has to complete the puzzle game in real-time by thinking outside the box to gain insights into mental health. The core features of TOMORROW DON’T COME are Short Unique Puzzle, Solve the Psychological Puzzle, Lots of Secrets to Discover, and Word Guide.

#9 Polter Pals

Free
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Polter Pals is a 2D, Atmospheric, Casual, Cartoon, Dark Humor, Futuristic, Puzzle, Survival Horror, and Single-player video game. It was developed and published by Split Hare Games. In this gameplay, the player character act as a lonely ghost for steering the livings into deadly hazards to release their souls. This episodic gameplay includes more than 60 challenging stages, and in each stage, the player character has to complete the different tasks in a limited time.

The people cannot see the ghost with naked eyes, and the ghost can do anything like comically fatal accidents and destroy the vehicles. This game is based on four thematically distinct areas, including four unique bosses that test the mastery of your power. The core features embedded in this gameplay include Posses Hapless, Puzzle more than 60 Levels, Keep Phantom Friends, Learn about the World, and Make Friends.

#10 Rock, Paper, Scissors Simulator

Paid
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Rock, Paper, Scissors Simulator is a 3D, Action, Atmospheric, Casual, Cartoony, Comedy, Dark, Emotional, Experimental, Short Story, Indie, and Single-player video game. It was developed by Paper Scissors, Please, and published by Kavkaz Sila Games, Deadwater Interactive. This nostalgic gameplay is played by everyone in childhood with a first-person perspective. It includes a graphical user interface with full-body live animation and immersive dialogues.

This RPS simulation game is played with two teams. When one team is playing, the opponent team will guess what he is saying in a limited time. This game is not limited to Rock, Paper, Scissors Simulator. It also includes scamp and hanging out with old friends on the treehouse. The core features embedded in this gameplay include 3D First Person View, Dialogues with Face Animations, Remember Good Old Times, Great Atmosphere, and Experience Treehouse.

#11 Indecision.

Paid
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Indecision. is a 2D, Adventure, Atmospheric, Cult Classic, Dark Humor, Futuristic, Psychological, Puzzle, Survival Horror, and Single-player video game. It was developed and published by Bilge Kaan. In this haiku platformer gameplay, the player character has to pass the challenging stages, and the player can take control of this video game through WASD, Arrow keys, and Space bar to play game. In this short and vague gameplay, the character has to take simple movements like moving forward, reverse, and sometimes jumping.

This episodic gameplay is embedded with different challenging stages, and each stage is much more difficult than the previous one. After completing the game in real-time, the player can get rewards and unlock more features and challenging levels. The core features embedded in this gameplay include Short and Vague, Simple Control, Graphical Interface, and Adventurous.

#12 Teenage Blob

Paid
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Teenage Blob is a 2D, Adventure, Cartoony, Casual, Character Customization, Emotional, Music, Indie, Stylized, and Single-player video game. It was developed by Team Lazerbeam, The Superweaks, and published by SUPERHOT Presents, Team Lazerbeam. This gameplay is embedded with six different challenging stages and includes 6 New Sound Tracks to engage the player. This contest is tied everything together in this tale story game like bands, butts, and battle toads to put a smile on the player’s face.

The player can enjoy the experience of the greatest nights of life. This episodic gameplay includes different challenging stages, and each stage is much more difficult than the previous one. After completing the game in real-time, the player can get rewards and unlock more features and challenging levels. The core features embedded in this game are Punk Music, 6 Super Songs, Combine Elements of Dating Sims, and Teenage Punk Rock Dreams.

#13 Fingerbones

Free
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Fingerbones is a 3D, Adventure, Atmospheric, Dark, Emotional, Psychological Horror, Puzzle, Exploration, Short Story, Indie, and Single-player video game. It was developed by Paper Scissors, Please, and published by David Szymanski. In this gameplay, the player character experience the mysterious abandoned building and golden light entering from the windows to save the dark pitch.

This contest is embedded with a unique art style that contains elements of pixel horror that give a realistic experience and enhance the surreal atmosphere. This gameplay includes art, music, environment, textures, and programming. The music is the dynamic part of the game to attract the player’s movements around the environment. The core features of this game are Narrative-focused Horror Story, Disturbing Subject Matter, and Dynamic Music.

#14 Bustories

Free
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Bustories is a 2D, Action, Atmospheric, Adventure, Cyberpunk, Dark Humor, Experimental, Great Soundtrack, Visual Novel, and Single-player video game. It was developed and published by Nikita P. In this small visual novel. The player can experience the trips of the bus and communicate last time with different companions. This episodic gameplay includes different challenging stages, and every new trip is slightly different from the previous one.

On the dark night of March, the player is enjoying the experience of a bus traveling while listening to music in a filthy mood. The player is enjoying every moment from the window of a bus as a passenger. The core features of the gameplay include Shopping from Bus Stops, Communicating with Companions, Visual Novels, Bus simulators, and Soundtracks.