Gex
Gex is a 1995 Side-scroll, Platformer, and Single-player video game developed by Crystal Dynamics and published by BMG Interactive. The game is the first title in the series of Gex video games, and it introduces the player to the title character, a wisecracking gecko, who needs to venture through the world to take down Rez, the overlord of the dimension who struggles to make the hero into his new network known as Mascot. The story follows the title character named Gex, who embark on a journey to take down the antagonist. In the start, the player must control the hero and venture through twenty-four challenging levels contained in five different channels which serve as the game worlds, and each is full of platforming stages and ending with a boss fight. The goal of the player in each stage is to navigate and find hidden remotes which can be used to unlock further levels. Gex offers core features, arcade-style gameplay experience, platforming skills, and more. Check it out, if you love playing old classic games.
#1 Ultimate Ghosts n Goblins
Ultimate Ghosts n Goblins is a Platform, Hack-and-Slash, and Single-player video game developed by Tose and published by Capcom for PlayStation Portable. This game is the first title in the main series to employ the 3D graphics while maintaining 2D gameplay mechanics of the previous games. The game is also the return of the Project Head of the series, Tokuro Fujiwara. It mainly revolves around the classic scenario of the knight named Arthur who is battling against demons but comes with several changes. The game has three modes such as Novice Mode, Standard Mode, and Ultimate Mode. Standard is the main mode of the game, where the protagonist named Arthur starts the game with six lives, and when the player loses one of these lives, the knight is resurrected on the spot. The armor of Arthur can now resist more than a single attack when it is powered up. The Ultimate mode of the game plays similar to the game titled Ghosts ‘n Goblins. The player has a smaller number of lives and once the live ends, the player is sent back to the pre-determined point of the level rather than being started.