Burak Bahar’s Unseen Anchor
Burak Bahar’s Unseen Anchor is an Action, Strategy, 2D Top-down Shooting, and Single-player Fast-paced video game developed and published by Yuksekolan. In the game, the player finds himself in the beautiful world invaded by enemies and lots of ammo as well as five energy boosts can be used to take them to make a point. The unseen anchor writes a foreword for endless battle through modern designs joined by waves and score system.
#1 JASEM: Just another Shooter with Electronic Music
JASEM: Just another Shooter with Electronic Music lets you experience the Top-down Shooter gameplay with action elements, created and published by Stas Shostak for Multiple Platforms. The game places the player in the fascinating world full of vicious enemies, and the player doesn’t need any reason to shoot enemies in this game. In the start, you find yourself covered with enemies and your trusty companion is the modern weapon that you should use to kill all of them and not leave, even a single enemy. The game takes place in the 3D environment where the player can move from a top-down perspective, partake in challenging levels and complete them by eliminating all enemies to become the master. The game uses the crazy physics that improve your stealth skills. Experience the endless gunfight and go wild with your shooting skills while fighting against enemies. Further levels will be unlocked as the player advances through it. JASEM: Just Another Shooter with Electronic Music includes key features such as Epic Bosses, No Storyline, 3D Models, Fighting Enemies, and more.
#2 Auditorium
Auditorium is a Puzzle, Strategy, and Single-player video game developed by Cipher Prime for Multiple Platforms. It introduces the music-based puzzle gameplay and allows the player to use various mechanics to bend streams of light particles in order to complete the audio containers. Each audio container is filled and introducing an instruments which is included to the music of the game. In the most levels, the containers span in a variety of colors which the particle stream must match to fill it. During the gameplay, the player can change the color by navigating it over fixed areas of the level which will dye the particles as they pass through them. There are many challenging levels and goal in each level is to control and split the stream in such way that each container of audio is completely filled. Moreover, some levels comprises challenging obstacles which directly affect the trajectory of the stream. However, the player can’t interact with that obstacles so must rather use the available tools to overcome them in any way.