Area 51 (video game 2005)
Area 51 (video game 2005) is an Adventure, Shooter, Science Fiction, and Single-player video game developed by Midway Austin. Throughout the game, the player takes on the role of a protagonist named Ethan Cole and faces multiple adversaries in an alien world. The player uses various weapons to defeat their adversaries, where most of the weapons are one-handed.
The game also has dual-wield weapons such as the Shotgun and the Sub-Machine Gun. Each weapon has two modes of firing, the first as a primary method, while the second contains much power level that upgrades through virtual accuracy. The player can also use explosive grenades for huge damage. The protagonist can replenish health either through medical syringes or by using parasites.
While using a scanner, the player has no access to weapons, but a great advantage is that it provides detailed information about the combated enemies. While exploring the world, the player views the surrounding from a first-person perspective. The game has core features such as FPS, Multiple Weapons, and Multiple Enemies.
#1 Black (video game)
Black (video game) is an Adventure, Simulation, Shooter, and Single-player video game developed by Electronic Arts. The player plays as a famous interrogative named Jack Kellar, who has to interrogate some cases through the game. The player can carry two weapons at a time; so, he must choose them wisely as the weapons are the main assets.
While inspecting the world, the player views the environment from a first-person perspective. A dominant strategy is a key as the suspects can turn the tables to lead the player towards darkness, but the player has to judge the cases sharply. Each of the available weapons is different from one another in characteristics. The player can also carry grenades, which can be used without switching weapons.
On harder stages, the player has to face more objectives and must bypass them to make progress. These extra objectives may require the player to collect various intelligence documents, blueprints, or witnesses. The game has core features such as Many Objectives, First-person Perspective, Shooting, and Multiple Weapons.
#2 Battlefield IV
Battlefield IV is a Shooter, Simulation, Adventure, Single-player, and Multiplayer video game developed by Electronic Arts. It is the sequel to Battlefield 3 and comes up with some diligent features but a similar kind of gameplay. Throughout the game, the player serves as a shooter whose main mission is to shoot all the enemies around and be the master of the Battlefield.
While inspecting the playfield, the player views the environment from a first-person perspective. The game’s HUD comprises two compact rectangles where the lower left-hand corner features a mini-map and compass, and the right one includes an ammo counter. The top right displays kill notifications of all the players.
The top left corner of the screen features a chat window where the guild-mates can remain in contact with one another. Weapon customization allows the player to modify primary, secondary, and melee weapons with different equipment. Most weapons have a default setting for firing modes such as semi-automatic, the feature allows the player to spot the targets.
#3 F.E.A.R. 3
F.E.A.R. 3 is an Action-Adventure, Horror, Shooter, and Single-player video game developed by Warner Bros Entertainment. It is the third main installment in the F.E.A.R series and has offered the same storyline to follow. As a shooter, the player has to come across multiple enemies and turn them into pieces.
While inspecting the playfield, the player views the environment from a first-person perspective. The player can carry two weapons with him at a time and gain ammo from dead soldiers and weapon crates. The game has a damage bar, and when the bar gets full, the character dies. The game has a campaign mode where the player either serve as a point man or Paxton Fettel.
As a Point Man, the player can use weapons, throw grenades, and use the character’s slow-motion ability to slow downtime. Whereas, as Fettel, the player cannot use any conventional weapons by default, but the game offers the player to use psychic powers to suspend and throw objects.
#4 F.E.A.R. 2: Project Origin
F.E.A.R. 2: Project Origin is an Action-Adventure, Horror, Shooter, and Single-player video game developed by Monolith for multiple platforms. It is the sequel to the F.E.A.R. Project Origin and offers the same gameplay to follow. Throughout the game, the player takes on the role of a protagonist named Michael Becket, where the main mission is to survive against the Wrath of Alma Wade.
The game includes a new feature of iron sight aiming that helps the player to view cross wall for targeting the foes. The player can create cover by pushing objects around the playfield for defense and avoid hitting the fired bullets.
The game permits the player about the usage of mechs during vehicle segments. The game comes up with a more diverse cast of enemies with supernatural powers. The sequel does not allow the player to manually save and offer a save checkpoint system where the game automatically gets saved.