Area 51 (video game 2005)
Area 51 (video game 2005) is an Adventure, Shooter, Science Fiction, and Single-player video game developed by Midway Austin. Throughout the game, the player takes on the role of a protagonist named Ethan Cole and faces multiple adversaries in an alien world. The player uses various weapons to defeat their adversaries, where most of the weapons are one-handed.
The game also has dual-wield weapons such as the Shotgun and the Sub-Machine Gun. Each weapon has two modes of firing, the first as a primary method, while the second contains much power level that upgrades through virtual accuracy. The player can also use explosive grenades for huge damage. The protagonist can replenish health either through medical syringes or by using parasites.
While using a scanner, the player has no access to weapons, but a great advantage is that it provides detailed information about the combated enemies. While exploring the world, the player views the surrounding from a first-person perspective. The game has core features such as FPS, Multiple Weapons, and Multiple Enemies.
#1 Battlefield IV
Battlefield IV is a Shooter, Simulation, Adventure, Single-player, and Multiplayer video game developed by Electronic Arts. It is the sequel to Battlefield 3 and comes up with some diligent features but a similar kind of gameplay. Throughout the game, the player serves as a shooter whose main mission is to shoot all the enemies around and be the master of the Battlefield.
While inspecting the playfield, the player views the environment from a first-person perspective. The game’s HUD comprises two compact rectangles where the lower left-hand corner features a mini-map and compass, and the right one includes an ammo counter. The top right displays kill notifications of all the players.
The top left corner of the screen features a chat window where the guild-mates can remain in contact with one another. Weapon customization allows the player to modify primary, secondary, and melee weapons with different equipment. Most weapons have a default setting for firing modes such as semi-automatic, the feature allows the player to spot the targets.