Alien Incident
Alien Incident is an Adventure, Puzzle, and Single-player video game developed by GameTek, Inc. It is a point-and-click game where the player controls the character from a third-person perspective. Throughout the gameplay, the player assumes the role of a protagonist named Benjamin who, on Halloween, visits his uncle’s house.
His uncle is a scientist and ready to launch a new invention as the wormhole spawner. As the uncle started the machine, it ultimately worked and transported an alien spacecraft to Earth by opening a wormhole to the universe. Some aliens from Spacecraft kidnapped the player’s uncle, and Benjamin has to save his uncle by following the aliens.
The game is text-based where the player can offer multiple conversations through a set of pre-defined dialogues. By clicking the mouse button, the player collects the items automatically. Follow aliens, solve puzzles, and earn freedom for the uncle. The core features of the game are Point n Click, Numerous Aliens, and Collectibles.
#1 Trauma
Trauma is an Adventure, Puzzle, Atmospheric, Casual, and Single-player video game offered by Krystian Majewski. During the gameplay, the player takes on the role of a female protagonist, where his main objective is to languish between different dreamscapes to explore the realities. The protagonist, after a car crash, finds her in a hospital with an unconscious condition. While inspecting the world, the player views the dreamscape reality from a first-person view.
The game offers four different dreamscapes where each dreamscape has a unique story. The player can select the desired dreamscape, and the player enters the main interface by receiving a single image with changed features. The player can view the dim images or adjacent areas of the same location from a unique angle. If the player clicks the image, he will wander through the dreamscape and moves onto the next image.
The essential objective of the dreamscape is to advise the player about the beginning of the dreamscape, such as lifting a circle of a teddy bear or getting up to speed to a ghost-like figure. Each dreamscape comes up with nine photos, and the player also learns a new gesture that leads to a specific object, such as a gesture in which waterfalls off in a drain, and when the player views the drain, he gets an extra path to generate the outcome of the story.
The player needs to complete every challenge of the dreamscape and come to the conclusion of the gameplay. After completing the dreamscape, the player receives a photo tracker that will trace the player’s gesture and informs the progress of the player throughout the game. The core features of the game are Four Dreamscapes, Multiple Photos, First-person Perspective, Image Tracker, Realities, and Female Protagonist.